Specialized AF in game development and UX for immersive technologies

I have fond memories of completing large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented and good taste really matters; videogames, AI, internet of things, music production, quantum computing—just as long as there's a steep learning curve that needs to be made obvious or apparent. I Iove finding the human voice in unexpected places.

Specialized AF in game development and UX for immersive technologies

I have fond memories of completing large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented and good taste really matters; videogames, AI, internet of things, music production, quantum computing—just as long as there's a steep learning curve that needs to be made obvious or apparent. I Iove finding the human voice in unexpected places.

Specialized AF in game development and UX for immersive technologies

I have fond memories of completing large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented and good taste really matters; videogames, AI, internet of things, music production, quantum computing—just as long as there's a steep learning curve that needs to be made obvious or apparent. I Iove finding the human voice in unexpected places.

Specialized AF in game development and UX for immersive technologies

I have fond memories of completing large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented and good taste really matters; videogames, AI, internet of things, music production, quantum computing—just as long as there's a steep learning curve that needs to be made obvious or apparent. I Iove finding the human voice in unexpected places.

Specialized AF in game development and UX for immersive technologies

I have fond memories of completing large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented and good taste really matters; videogames, AI, internet of things, music production, quantum computing—just as long as there's a steep learning curve that needs to be made obvious or apparent. I Iove finding the human voice in unexpected places.

© 2025

Gary Boodhoo

Interactive | Design | Product

© 2025

Gary Boodhoo

Interactive | Design | Product

© 2025

Gary Boodhoo

Interactive | Design | Product

© 2025

Gary Boodhoo

Interactive | Design | Product