Specialized AF in game development and that UX for immersive technologies

Yeah, I still love finding the human voice in unexpected places. I have experience leading large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented; videogames, AI, internet of things, music production, quantum computing—surprise me.

Hire Me

Learn More

Specialized AF in game development and that UX for immersive technologies

Yeah, I still love finding the human voice in unexpected places. I have experience leading large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented; videogames, AI, internet of things, music production, quantum computing—surprise me.

Hire Me

Learn More

Specialized AF in game development and that UX for immersive technologies

Yeah, I still love finding the human voice in unexpected places. I have experience leading large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented; videogames, AI, internet of things, music production, quantum computing—surprise me.

Hire Me

Learn More

Specialized AF in game development and that UX for immersive technologies

Yeah, I still love finding the human voice in unexpected places. I have experience leading large-scale UI design projects and I'm good at listening, delegating and saying fuck no. I like working on well engineered projects where the technology is still being invented; videogames, AI, internet of things, music production, quantum computing—surprise me.

Hire Me

Learn More

Millions of new players were introduced to the game using this onboarding experience whose design I finalized while working with EA as a UX consultant. For many customers, this was the first computer game they’d ever purchased.

Project

The Sims 3

Client

Electronic Arts-Maxis

Client

Electronic Arts-Maxis

Client

Electronic Arts-Maxis

“The television screen is the retina of the mind's eye. Therefore, the television screen is part of the physical structure of the brain. Therefore, whatever appears on the television screen emerges as raw experience for those who watch it. Therefore, television is reality, and reality is less than television.”

Project

The Sims 3

Client

Electronic Arts-Maxis

Client

Electronic Arts-Maxis

Client

Electronic Arts-Maxis

Testimonials. Real Talk

Creativity needs an audience. Creativity needs a team. When not invisible, creativity is loud, eager. That's what they say about me anyway.

Testimonials. Real Talk

Creativity needs an audience. Creativity needs a team. When not invisible, creativity is loud, eager. That's what they say about me anyway.

Testimonials. Real Talk

Creativity needs an audience. Creativity needs a team. When not invisible, creativity is loud, eager. That's what they say about me anyway.

Testimonials. Real Talk

Creativity needs an audience. Creativity needs a team. When not invisible, creativity is loud, eager. That's what they say about me anyway.

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

On many occasions our impromptu conversations and drive-by design sessions lead to innovative solutions. His critiques were surprisingly motivating and absolutely invaluable. I always appreciated his sharp eye and constructive feedback. Gary is a passionate designer, but a far more amazing leader. It is with great regret that I did not work with him enough

Alex Atienza

Product Design Manager, New Relic

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On many occasions our impromptu conversations and drive-by design sessions lead to innovative solutions. His critiques were surprisingly motivating and absolutely invaluable. I always appreciated his sharp eye and constructive feedback. Gary is a passionate designer, but a far more amazing leader. It is with great regret that I did not work with him enough

Alex Atienza

Product Design Manager, New Relic

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It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Alex Le

Formerly EVP and Head of Product, Reddit

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It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Alex Le

Formerly EVP and Head of Product, Reddit

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Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.

Steve Johnston

Formerly Creative Director, The Golf Channel

Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.

Steve Johnston

Formerly Creative Director, The Golf Channel

Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

Charles Durairaj

Head of Experience Design, Siemens

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Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

Charles Durairaj

Head of Experience Design, Siemens

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I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

©

2024

Gary Boodhoo

11-08

©

2024

Gary Boodhoo

11-08