Designing Things Everyone Can Rely On

For Everybody

I began my career in a TV newsroom, where everything shipped live—perfect or not. Supporting regional broadcasts in Florida, especially during severe weather taught me to stay precise by flexing reusable systems and leaning hard on strong relationships. That path led to interface design (games, web, spatial) where progress meant adapting quickly and moving with the team. As a result, I'm good at listening, delegating, and saying hell no. I’m drawn to projects that spark curiosity, where the technology is still unfolding. I love finding the human voice in unexpected places.

Designing Things Everyone Can Rely On

For Everybody

I began my career in a TV newsroom, where everything shipped live—perfect or not. Supporting regional broadcasts in Florida, especially during severe weather taught me to stay precise by flexing reusable systems and leaning hard on strong relationships. That path led to interface design (games, web, spatial) where progress meant adapting quickly and moving with the team. As a result, I'm good at listening, delegating, and saying hell no. I’m drawn to projects that spark curiosity, where the technology is still unfolding. I love finding the human voice in unexpected places.

Designing Things Everyone Can Rely On

For Everybody

I began my career in a TV newsroom, where everything shipped live—perfect or not. Supporting regional broadcasts in Florida, especially during severe weather taught me to stay precise by flexing reusable systems and leaning hard on strong relationships. That path led to interface design (games, web, spatial) where progress meant adapting quickly and moving with the team. As a result, I'm good at listening, delegating, and saying hell no. I’m drawn to projects that spark curiosity, where the technology is still unfolding. I love finding the human voice in unexpected places.

Designing Things Everyone Can Rely On

For Everybody

I began my career in a TV newsroom, where everything shipped live—perfect or not. Supporting regional broadcasts in Florida, especially during severe weather taught me to stay precise by flexing reusable systems and leaning hard on strong relationships. That path led to interface design (games, web, spatial) where progress meant adapting quickly and moving with the team. As a result, I'm good at listening, delegating, and saying hell no. I’m drawn to projects that spark curiosity, where the technology is still unfolding. I love finding the human voice in unexpected places.

Designing Things Everyone Can Rely On

For Everybody

I began my career in a TV newsroom, where everything shipped live—perfect or not. Supporting regional broadcasts in Florida, especially during severe weather taught me to stay precise by flexing reusable systems and leaning hard on strong relationships. That path led to interface design (games, web, spatial) where progress meant adapting quickly and moving with the team. As a result, I'm good at listening, delegating, and saying hell no. I’m drawn to projects that spark curiosity, where the technology is still unfolding. I love finding the human voice in unexpected places.

Tab

Tab

$2B+

Revenue Impact

$2B+

Revenue Impact

30M+

Players Reached

30M+

Players Reached

$80M

Backed By Concept Work

$80M

Backed By Concept Work

$2B+

Revenue Impact

30M+

Players Reached

$80M

Backed By Concept Work

$2B+

Revenue Impact

30M+

Players Reached

$80M

Backed By Concept Work

$2B+

Revenue Impact

30M+

Players Reached

$80M

Backed By Concept Work

UX Leadership in The Evolving World of The Elder Scrolls Online PRODUCT
The Hallucinations are the Interface to a Deep Dream Vision Quest

The Hallucinations are the Interface to a Deep Dream Vision Quest

Designing Onboarding and Meaningful Choice in The Sims 3

Iveda Pinpoint, UX For Fewer Things Gone Missing at Hospitals

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Matt Firor

Studio Director, ZeniMax Online Studios

Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle

Game Director, Riot Games

I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Alex Atienza

Product Design Manager, New Relic

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On many occasions our impromptu conversations and drive-by design sessions lead to innovative solutions. His critiques were surprisingly motivating and absolutely invaluable. I always appreciated his sharp eye and constructive feedback. Gary is a passionate designer, but a far more amazing leader. It is with great regret that I did not work with him enough

Alex Atienza

Product Design Manager, New Relic

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On many occasions our impromptu conversations and drive-by design sessions lead to innovative solutions. His critiques were surprisingly motivating and absolutely invaluable. I always appreciated his sharp eye and constructive feedback. Gary is a passionate designer, but a far more amazing leader. It is with great regret that I did not work with him enough

Alex Le

Formerly EVP and Head of Product, Reddit

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It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Alex Le

Formerly EVP and Head of Product, Reddit

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It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.

Steve Johnston

Formerly Creative Director, The Golf Channel

Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.

Steve Johnston

Formerly Creative Director, The Golf Channel

Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.

Charles Durairaj

Head of Experience Design, Siemens

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Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

Charles Durairaj

Head of Experience Design, Siemens

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Anyone who works with Gary can attest to his effective communication & creative thinking. He always comes with an user interface concept that blows your mind. I had the pleasure to work with him for few months on an MMORPG game 'Otherland" and was impressed with his creative skills. His knowledge in both technical and creative side made him a valuable member of our team.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett

Principal Tech Producer, ProbablyMonsters

I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage

CEO, Ruckus Games

I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

© 2025

Gary Boodhoo

Interactive | Design | Product

© 2025

Gary Boodhoo

Interactive | Design | Product

The Hallucinations are the Interface to a Deep Dream Vision Quest OUTREACH

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